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feat: 玩家数据储存系统(序列化和反序列化部分)
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106
DataBase/InfoExtension.cs
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106
DataBase/InfoExtension.cs
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using System.Collections.Generic;
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using EasyTools.DataBase.Serialization;
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using EasyTools.Events;
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using LabApi.Features.Wrappers;
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using LiteDB;
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using MEC;
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using System;
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namespace EasyTools.DataBase
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{
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public static class InfoExtension
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{
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/// <summary>
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/// 玩家列表
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/// 不用 Player.ReadyList 是因为它包含Dummy
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/// </summary>
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public static List<Player> PlayerList = [];
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public static PlayerData GetData(this Player ply)
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{
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PlayerData toInsert = null;
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if (!DataAPI.TryGetData(ply.UserId, out PlayerData data))
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{
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toInsert = new PlayerData()
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{
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ID = ply.UserId,
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NickName = "",
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LastJoinedTime = DateTime.Now,
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LastLeftTime = DateTime.Now,
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PlayedTimes = 0,
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PlayerKills = 0,
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PlayerDeath = 0,
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PlayerSCPKills = 0,
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PlayerDamage = 0,
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RolePlayed = 0,
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PlayerShot = 0,
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};
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using LiteDatabase database = new(CustomEventHandler.DataBaseConfig.database_path);
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database.GetCollection<PlayerData>("Players").Insert(toInsert);
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}
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if (data is null)
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return toInsert;
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return data;
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}
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public static PlayerData GetData(this ReferenceHub ply)
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{
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PlayerData toInsert = null;
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if (string.IsNullOrWhiteSpace(ply.authManager.UserId))
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throw new ArgumentNullException(nameof(ply));
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if (!DataAPI.TryGetData(ply.authManager.UserId, out PlayerData data))
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{
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toInsert = new PlayerData()
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{
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ID = ply.authManager.UserId,
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NickName = "",
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LastJoinedTime = DateTime.Now,
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LastLeftTime = DateTime.Now,
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PlayedTimes = 0,
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PlayerKills = 0,
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PlayerDeath = 0,
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PlayerSCPKills = 0,
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PlayerDamage = 0,
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RolePlayed = 0,
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PlayerShot = 0,
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};
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using LiteDatabase database = new(CustomEventHandler.DataBaseConfig.database_path);
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database.GetCollection<PlayerData>("Players").Insert(toInsert);
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}
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if (data is null)
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return toInsert;
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return data;
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}
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public static void UpdateData(this PlayerData data)
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{
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using LiteDatabase database = new(CustomEventHandler.DataBaseConfig.database_path);
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database.GetCollection<PlayerData>("Players").Update(data);
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}
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public static IEnumerator<float> CollectInfo()
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{
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while (true)
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{
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yield return Timing.WaitForSeconds(60f);
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foreach (Player Player in PlayerList)
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{
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if (Player != null && !Player.DoNotTrack)
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{
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var pLog = Player.GetData();
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pLog.PlayedTimes += 60;
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pLog.UpdateData();
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}
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}
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if (Round.IsRoundEnded)
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{
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yield break;
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}
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}
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}
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}
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}
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