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feat: 回合结束友伤
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@@ -67,6 +67,12 @@ namespace EasyTools.Events
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{
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Timing.KillCoroutines(Badge_Coroutine);
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}
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if (Config.EnableFriendFire)
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{
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Server.FriendlyFire = true;
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Server.SendBroadcast($"\n<b><size=25><color=#00CC00>🎉 回合结束,友伤已开启~</color></size></b>", 5);
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}
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}
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public override void OnPlayerJoined(PlayerJoinedEventArgs ev)
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