style: 清理未使用的引用并添加缩进

This commit is contained in:
3cxc
2026-02-12 17:31:16 +08:00
parent 4570b966c4
commit c19d4c2f9f
16 changed files with 23 additions and 88 deletions

View File

@@ -1,31 +1,19 @@
using CommandSystem.Commands.RemoteAdmin.Decontamination;
using EasyTools.BadgeSystem;
using EasyTools.BadgeSystem;
using EasyTools.Configs;
using EasyTools.Utils;
using GameCore;
using HintServiceMeow.UI.Utilities;
using InventorySystem.Items;
using LabApi.Events.Arguments.PlayerEvents;
using LabApi.Events.Arguments.ServerEvents;
using LabApi.Events.CustomHandlers;
using LabApi.Features.Wrappers;
using MEC;
using NewXp.IniApi;
using PlayerRoles;
using PlayerStatsSystem;
using RemoteAdmin.Communication;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Reflection.Emit;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.LowLevel;
using static Broadcast;
using static UnityEngine.GraphicsBuffer;
using Log = LabApi.Features.Console.Logger;
namespace EasyTools.Events
@@ -123,7 +111,7 @@ namespace EasyTools.Events
{
Badge.Remove(player);
}
}
public override void OnPlayerHurting(PlayerHurtingEventArgs ev)
@@ -239,7 +227,7 @@ namespace EasyTools.Events
{
Timing.CallDelayed(0.5f, () =>
{
Player.GiveCandy(InventorySystem.Items.Usables.Scp330.CandyKindID.Pink, ItemAddReason.AdminCommand);
Player.GiveCandy(InventorySystem.Items.Usables.Scp330.CandyKindID.Pink, ItemAddReason.AdminCommand);
});
}
@@ -386,7 +374,7 @@ namespace EasyTools.Events
}
else if (randomValue < 15f && !success) // 5% 粉糖
{
player.GiveCandy(InventorySystem.Items.Usables.Scp330.CandyKindID.Pink,ItemAddReason.Undefined);
player.GiveCandy(InventorySystem.Items.Usables.Scp330.CandyKindID.Pink, ItemAddReason.Undefined);
rewardName = "获得了粉糖";
success = true;
}
@@ -412,7 +400,8 @@ namespace EasyTools.Events
if (healthIndex)
{
player.AddItem(ItemType.SCP500);
}else
}
else
{
player.AddItem(ItemType.Medkit);
}
@@ -450,7 +439,8 @@ namespace EasyTools.Events
{
PocketDimension.ForceInside(player);
rewardName = "传送到老头空间";
}else
}
else
{
PocketDimension.ForceExit(player);
rewardName = "离开了老头空间";