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style: 统一变量命名规则
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@@ -1,4 +1,5 @@
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using LabApi.Loader.Features.Paths;
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using LabApi.Features.Wrappers;
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using LabApi.Loader.Features.Paths;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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@@ -69,37 +70,37 @@ namespace EasyTools.Configs
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[Description("Logger module settings / 日志模块设置")]
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public bool EnableLogger { get; set; } = true;
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[Description("Logger module settings / 日志保存路径")]
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public string LoggerSavePath { get; set; } = Path.Combine(PathManager.Configs.FullName ?? Environment.CurrentDirectory, @"JoinLogs.txt");
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[Description("Player logger settings / 玩家日志保存路径")]
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public string PlayerLogPath { get; set; } = Path.Combine(PathManager.Configs.FullName ?? Environment.CurrentDirectory, @$"{Server.Port}.txt");
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[Description("管理日志地址")]
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public string AdminLogPath { get; set; } = $"{Environment.GetFolderPath(Environment.SpecialFolder.Desktop)}\\Admins.txt";
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[Description("Management logger settings / 管理日志保存路径")]
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public string AdminLogPath { get; set; } = Environment.GetFolderPath(Environment.SpecialFolder.Desktop);
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/// /////////////////////////////////////////////////
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[Description("Is 207 harmless? / 是否开启207(可乐)无害?")]
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public bool harmless_207 { get; set; } = true;
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public bool Harmless207 { get; set; } = true;
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[Description("Is 1853 harmless? / 是否开启1853(洗手液)无害?")]
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public bool harmless_1853 { get; set; } = true;
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public bool Harmless1853 { get; set; } = true;
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/// /////////////////////////////////////////////////
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[Description("SCP静止回血?")]
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public bool heal_scp { get; set; } = true;
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public bool EnableHealSCP { get; set; } = true;
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[Description("等待多少秒后持续回血")]
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public float heal_scp_secend { get; set; } = 6;
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[Description("等待多少秒后开始回血")]
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public float HealSCPSecend { get; set; } = 6;
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[Description("受伤检测")]
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public float heal_atk_secend { get; set; } = 2;
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public float HealATKSecend { get; set; } = 2;
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[Description("回血量")]
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public int heal_scp_x { get; set; } = 2;
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public int HealSCPQuantity { get; set; } = 2;
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/// /////////////////////////////////////////////////
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[Description("开启硬币抽卡?")]
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public bool coin { get; set; } = true;
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public bool Coin { get; set; } = true;
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}
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}
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